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1. Why do mining barges suck so much? - in EVE General Discussion [original thread]
Originally by: Kylar Renpurs Quote: Get out of [insert hub system where every man and his dog mines]. I always mine in a hulk in high sec and I've *never* been suicide ganked. killer argument! both of em! Quote: *a* comb...
- by Silvana Kor'ah - at 2009.02.12 12:05:00
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2. Why do mining barges suck so much? - in EVE General Discussion [original thread]
Originally by: Kylar Renpurs text dude ... with the current suicide ganks, it doesn't make sense to field a hulk in highsec. You'll have to mine like 30-40 hours to replace it and you can't possibly defend it! Also, if you need combat...
- by Silvana Kor'ah - at 2009.02.12 11:21:00
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3. The worst EVE has to offer... - in EVE General Discussion [original thread]
Originally by: Trebor Notlimah The worst thing about EVE: Hearing a 3 month old character in the corp say "So CCP is releasing a new expansion while I have to relog after every jump clone? Is it always like that?" And having to answer: "...
- by Silvana Kor'ah - at 2009.02.12 09:56:00
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4. Why do mining barges suck so much? - in EVE General Discussion [original thread]
Edited by: Silvana Kor''ah on 12/02/2009 09:53:57 mining barges are ridiculous, as are exhumers. CCP is ridiculous, and as long as they keep bringing new stuff into the game before fixing the current content, they'll ever be. You don't unde...
- by Silvana Kor'ah - at 2009.02.12 09:52:00
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5. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: Liz Laser Why, exactly is it important to haul FITTED ships through highsec? Well, i dunno if it's "important", but it's nasty as you would need to destroy the rigs when you repackage, right? And i don't see a particular...
- by Silvana Kor'ah - at 2009.01.29 17:27:00
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6. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: TimMc Edited by: TimMc on 29/01/2009 11:48:05 Edit: wait... what? rigged ships don't go in cargo bays? for battleships only that is.
- by Silvana Kor'ah - at 2009.01.29 11:49:00
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7. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: Gonada it does not need a fix. you want to haul rigged ships? learn how to fly a freightor. or, you can ..... wait for it..... make a contract!! and when you make that contract, dont cheap out. it costs alot for people ...
- by Silvana Kor'ah - at 2009.01.29 10:19:00
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8. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: Vaal Erit No, it does not need a fix. Aha
- by Silvana Kor'ah - at 2009.01.29 10:04:00
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9. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: Permadocked Panda Maybe you/your friend should stop being a ***** and fight the people who wardec'd you, or him, or wutever. Looking at your name and your comment, i see what you did there But be assured sweety, he do...
- by Silvana Kor'ah - at 2009.01.29 10:00:00
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10. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
Originally by: ResearchBunny Beatrix Edited by: ResearchBunny Beatrix on 29/01/2009 09:29:01 Buy shuttle, fly to battleship, put shuttle in battleship cargohold, fly battleship to destination PROFIT!!!!11111 ? people are so sma...
- by Silvana Kor'ah - at 2009.01.29 09:40:00
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11. ship hauling in high sec - does it need a fix? - in EVE General Discussion [original thread]
I just figured there is no option to transport a rigged battleship through highsec. - assembled ships don't fit in any cargohold - can you spell freighter? - courier contracts are limited to 120.000m¦ - can you spell freighter? - orca's ship bay ...
- by Silvana Kor'ah - at 2009.01.29 09:15:00
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12. Podkilling - in EVE General Discussion [original thread]
Originally by: Farrqua Originally by: Silvana Kor'ah this community s**ks so hard ... ... in every single thread the same **** comments. This game is getting nowhere Stuff, give me. No. Give me yours.
- by Silvana Kor'ah - at 2008.09.24 21:34:00
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13. Podkilling - in EVE General Discussion [original thread]
this community s**ks so hard ... ... in every single thread the same **** comments. This game is getting nowhere
- by Silvana Kor'ah - at 2008.09.24 21:10:00
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14. Contract System flaw - you like it? - in EVE General Discussion [original thread]
Originally by: Wild Rho Considering it says COST right beside the amount you would need to pay for an item, yes it does. I always wondered what "cost" actually meant, as i'm not a native english speaker
- by Silvana Kor'ah - at 2008.08.08 10:58:00
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15. Contract System flaw - you like it? - in EVE General Discussion [original thread]
Originally by: Mia Archer Yes this is exactly what needs to be done, contracts need to be fixed to help idiots who cant read and are too lazy to pay attention Oh yes, everybody is just to dump to read and lazy. Mate, when you sit down ...
- by Silvana Kor'ah - at 2008.08.08 10:35:00
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16. reviewing warp machanics - in EVE General Discussion [original thread]
@Packtu sorry, i have never flown capitals. Anyways, a freigther doesn't have rig slots, does he? @ Ekrid pls add a reason to your whine
- by Silvana Kor'ah - at 2008.07.04 18:15:00
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17. reviewing warp machanics - in EVE General Discussion [original thread]
Originally by: SiJira in short you want the ships that are the juiciest targets have a free pass? no Erm, no, not at all. As i said, this should only be a minor change in terms of the basic balance right now. And the change would go in...
- by Silvana Kor'ah - at 2008.07.04 17:35:00
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18. reviewing warp machanics - in EVE General Discussion [original thread]
Thinking this further, it could also apply to webbers as well. It would boost teamplay. A fast ship with webber/scrambler range script to slow your target down, and a slower vessel with strengh scripts to catch him 100% and finish him off.
- by Silvana Kor'ah - at 2008.07.04 11:26:00
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19. reviewing warp machanics - in EVE General Discussion [original thread]
Thinking this further, it could also apply to webbers as well. It would boost teamplay. A fast ship with webber/scrambler range script to slow your target down, and a slower vessel with strengh scripts to catch him 100% and finish him off.
- by Silvana Kor'ah - at 2008.07.04 11:26:00
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20. reviewing warp machanics - in EVE General Discussion [original thread]
Originally by: Wild Rho Edited by: Wild Rho on 04/07/2008 09:03:37 Yes it would. Pinning down ships before they warp (without bubbles) can be tough enough as it is, especially in the nano era we're experiencing now. Giving the target ...
- by Silvana Kor'ah - at 2008.07.04 11:19:00
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